abstract

Stone Golem

What?

Character Design/Modeling

Date

March 2025

Project type

School Project

Romoliths is a game developed as a school project for a client, with the goal of illustrating how ecosystems function through interactive storytelling and gameplay.


I did the modeling, texturing, rigging, and animation for the golem character.

In the game, we used a metaphor to illustrate how ecosystems rely on connections. The story begins with a large golem, once linked to many smaller golems, breaking apart. As the player, your goal is to reconnect these smaller golems, navigating the environment without being able to pass your connecting line through walls.

My role in the project was to design the golem characters: both the main player-controlled golem and the various smaller golems that can be reconnected throughout the game.

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Credits:

Concept art: Floris Koelemaij

Environment: Jade Rosendahl

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